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>> My name is a Brad Hines [assumed spelling],

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and I'm a computer games programmer
working for Daybreak Games Company.

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So I write game systems.

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So they're kind of the bigger
pieces of video games.

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Not the graphics.

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It's kind of how the game works, so I write
the code that makes the game actually function.

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A designer comes up with an idea that
they want something to happen in the game.

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Like, for example, the game that I'm working
on right now, they came up with an idea

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that they want to be able in the game

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to construct player-made
bases around the game world.

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So I pretty much implemented the entire system
of how you get the resources that they make,

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that they use to make these
player-constructed bases.

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So I kind of am the tool for going
from what the designers come up with

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to actually seeing it in the game.

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So I currently am working on PlanetSide 2.

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I worked on PlanetSide 1 as well.

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They're the first really massively
multiplayer online first-person shooter games.

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So they're kind of unique in the realm.

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And they're still fairly unique.

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There's a lot of games that kind
of say that they want to be like it

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but they're not to the scale that our game is.

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I mean, because our game has thousands of
people playing on the same servers at a time.

   

  

